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To browse Academia. Contemporary theories define metaphors as devices that aid in structuring our thoughts. Metaphors influence how we perceive the world, classify experiences, and guide our reasoning. These tools can help reflect, understand, and solve a problem from new and unconventional perspectives. For these reasons metaphors play a critical role in the design domain, where they not only contribute to organize design thinking, but also have the potential to enhance creativity.
They allow designers to think unconventionally, and encourage the application of original ideas to design problems. The use of metaphors is well documented in the design literature. However, not many empirical studies have been carried out in order to analyze the contribution of metaphors to design, and to design creativity in particular. Therefore, the contribution of metaphors to design creativity, and their implications to practice and education are to be discussed.
In recent years, economists have come to recognize the role of technology, as well as information, innovation, and creativity, in expanding economic potential towards sustainable development. An innovative economy that is driven by knowledge, creativity, technology, and anchored in strong values will help build resilience in small island developing states SIDS.
The aim of this research is to contribute with knowledge towards the innovative development of small island states, specifically Aruba, considering its socio-economic circumstances and the necessity to catch up to other developed countries. This research is conducted as a case study and makes use of a mixed-method approach to measure human subjectivity with the help of a participatory policy instrument, the Q-methodology.
A total of 28 participants contributed to the results of this research. The Q-sorting consisted of a Q-sample of 40 statements, which was collected online with the use of the Q-software software. The Q-analysis of the collected data resulted in five social perspectives, which are categorized as; Team Players, Growth Seekers, Neutralists, Innovation Enthusiasts, Innovation Sceptics, and Innovators.